Puga: I never played Splatterhouse, but I remember seeing others play it as a kid.
Teddy Bear (Splatterhouse 3) - Hungerĭavid L. Robot Bosses (Sonic & Knuckles) - Hedgehog FodderĠ3. Your feedback helped a lot last time around, so it will be good to see how I've done since then.Ġ2. I've worked on my mixing a lot since my last submission ("Light's Out") and hopefully you will see the effort I've put in. With the recent news of the new Godzilla project from Legendary Pictures (proper TOHO Godzilla!), I started playing with the idea of a Godzilla spin to the project and combined some elements from the "Big Boss BGM" track to give it that dramatic and big feel. Also, it's the fight against a giant baby Bowser! The title alone should explain enough, amirite? When I got my studio monitors, I started working on it a little for fun and it just snowballed on its own. Now that I've learned to use VST guitars and, more importantly, gotten comfortable with the keyswitch mechanism that's common in the more comprehensive virtual instruments, I felt I could really give this the power and wild attitude that it deserves. It's such a heavily shred-based track and that stuff was out of my reach until these past couple of years. Lashmush: I've long wanted to do the final boss theme from Yoshi's Island for many many years and never managed to capture it properly, but I lacked the virtual instruments to really get the job done. Not too different from expecting to fight a child, only to end up with a hulking Kaiju with daddy issues. To help us with this mission of Ass Kickery, Lashmush stepped up to do a Baby Bowser arrangement that is filled with venom, as well as some of that good old-fashion metal! The thing I liked the most about the track was how the intro gets you ready for one thing, then just totally shifts gears into an all-out assault on the adrenal glands.
We hoped to remedy that with Volume II, while at the same time making every track more mean and more kick ass than they've been heard. Puga: Though I was glad we got as many relatively obscure themes (as far as remixes go), I remember when we first released BadAss I, everyone kept asking where the more recognizable boss tracks were. Baby Bowser (Super Mario World 2 - Yoshi's Island) - Bowzillaĭavid L. Ladies and gentlemen, from the deepest depths of hell, BadAss 2 will swallow you whole! Enjoy, but listen at your own risk…Ġ1. This is the darkest stuff you'll find on all of OCR!įrom the darkest guitar solos to the most sinister synths: You'll be terrified the entire way. The sometimes heroic vibe of the first volume is completely gone now. BadAss: Volume II is darker, grittier, and even more BadAss than the first volume was! As we did the first time around, David and I searched around to find the most twisted of artists to bring you the terror that is contained within BadAss 2. From everyone involved in the project: Welcome to BadAss 2, hope you're ready for a beating! We swear you'll enjoy it, though, or your money back.Īfter the success of the first album, it's time to present its twisted brother. We made a damn fine album, filled with kickassery hardcore style. I thank all the arrangers, and artists for all their hard work. I've always been a big fan of the more intense VG ReMixes, and this is a fulfillment of what I wanted to do with BadAss, and one of the best things I've gotten to be a part of in OCR. As for me, I couldn't have asked for a better album than this one here. There will most likely be newer entries in the BA line, and I've no doubt they will be excellent. This will also be the last BadAss I direct, but I think it's a great swan song. You'll find none of that here, so abandon all hope. Volume I had a few tracks that were meant as a respite from the onslaught of BadAssedness. The thing we wanted to do with this album was make it even meaner than the first to make the hardest album on OCR yet. As soon as we released Volume I, we went right to work on Volume II. A collection of boss and battle themes done in a style that is both awesome and kick-ass, as well as mean. But while it's not on a boat and lacks chipmunks, it'll be horrifying nonetheless.Īfter 2 years of hard work, we bring you BadAss: Volume II.
You know how in movies or games or whatever, when there is a sequel they tend to be way darker than the original? Well, here's our sequel. Puga, co-director Pieter van Os (pu_freak) & ReMixers