He then goes on a killing spree, so be sure none of your creatures are nearby. Now there is only one, and you summon him if you have 100,000 mana and you point to where you want him to appear. The Horned Reaper is now sort of an NPC in the game, and you cannot obtain him through sacrificing a set of creatures in the temple. Salamander (replacement for the Dragon I assume).Tentacle (not sure why this was in Dungeon Keeper anyway).Plus, you could always train the demon spawn past level 10. The demon spawn and the dragon were great creatures and I don't understand why Bullfrog took them out. Spider (was useless besides the Freeze Creature spell).The set of evil creatures in Dungeon Keeper 2 is slightly different, as Bullfrog removed a lot of the ones from Dungeon Keeper and added a few new ones. This reduces to a great degree the "drop-fest" Dungeon Keeper was. Creatures also become stunned now after you drop them, during which time they can be struck and rendered unconscious. You can also weaken enemy walls with the new tremor spell.Ĭreatures now take up actual space, and can block each other from moving down a hall or across a room. Your imps can break through enemy walls, it just takes them a long time to dig through them. Imps gain experience by doing their normal chores of fixing walls and mining gold, so you no longer have to toss them in the training room till level 3.ĭungeon Walls are no longer the impenetrable thing they used to be. This is *much* better than Dungeon Keeper as you constantly ran out of gold casting spells unless you had 20 imps digging a seam of gems.Ĭreatures now gain experience by being in combat with the enemy. Mana is used to cast spells and fire traps, and is regenerated by "owning" dungeon tiles (1/turn) and mana vaults (100/turn). Gold is still obtained in the same way as before, but is now only used to build rooms, traps and pay your creatures. One of the most important changes is that there are now two different resources, gold and mana. The "computer assistance" from Dungeon Keeper 1 is now gone.
It is possible to see how many creatures are happy, unhappy and mad. The user interface has been revamped, and it is now easier. And of course, there is the multiplayer mode that we all know and love. New in this game is the My Pet Dungeon mode, where you build a dungeon and fight off incoming waves of heroes to amass a certain number of points to win. Once you have conquered the various regions in the game you win.
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There is the usual single player campaign where you build a series of dungeons, and in each one conquer either a Lord of the Land or an opposing Keeper to obtain a portal gem. The game now features several different game modes. The effects system was revamped and is now much more colorful and elaborate. Dungeon Keeper 2 is now totally 3D, using Direct 3D, with polygon models for all creatures, objects and rooms in the game world. The play style is more or less the same as Dungeon Keeper, so I will concentrate on what has changed. Bullfrog more or less modified/added/removed a lot of things from the original to arrive at this game. It is more or less a remake of Dungeon Keeper, as it does not really take the game in any new directions. Dungeon Keeper 2 is the sequel to Bullfrog's excellent Dungeon Keeper.