Pages in category 'Tutorials' The following 200 pages are in this category, out of 268 total. (previous page). Creating an erf file for Dragon age 2; Creating an Exterior Worldspace. Installing Natural Bodies All In One. Dragon Age: 31 Mods You Never Knew You Needed. Dragon Age, Origins Mods. Dragon Age: 31 Mods You Never Knew You Needed. Way better than the default granny panties or the standalone Natural Bodies mod. My favorites are the Theseus mod for men and the Seductress mod for women (if you opt for full nude, you can even choose what cup size you. Image credit: Pickysaurus. Farkas, useless. J'zargo, irritating. Argis the Bulwark, weird. If you want something done, you're best doing it yourself. Or is that with yourself? ![]() PsykotikKrymes' lets you add yourself as a companion in Skyrim Special Edition. Found in Riverwood's Sleeping Giant Inn, your new pal shares you likeness. They share your name, your learned shouts, and your spell arsenal. And as if that wasn't narcissistic enough, The Doppelganger Follower lets you marry yourself. Perhaps you'll treat yourself better than. More information, including installation instructions, for The Doppelganger Follower lives on its. There, creator PsykotikKrymes provides the following advice regarding player-set companion dialogue: 'If you have a voice for your character that does not have the normal follower Dialogue, then you will need Relationship Dialogue Overhaul for this to work with the proper follower dialogue (High Elf, Khajiit female, or Elderly)[/left].' I thought ending this story with something like have fun playing with yourself was too on the nose. So I'll instead leave you with this. The timeline of the Elder Scrolls universe is divided into four ages—except there are also two ages before those, and one of them is entirely non-linear and yet somehow manages to contain a sequence of events in which supernatural beings come to existence from nothing. And then, at later points in the timeline, this timeless primordial chaos leaks through into the physical world and recurs, like reality itself is having an acid flashback. The Elder Scrolls games have a complicated history, is what I'm saying. That's part of what makes them appealing to a certain kind of player. They give you the surface stuff of big, freeform open-world fantasy roleplaying, but if you want to dig for it there's more to find. There's even a recurring theme of the game's internal histories being contradictory because they're told from biased viewpoints, as if they're predesigned to be fodder for competing fan theories. This timeline presents a broad overview of things that happen on the world of Nirn, and also puts the games in order. Each of the mainline Elder Scrolls RPGs is separated by years, sometimes a lot of them, and The Elder Scrolls Online confusingly leaps back in time to fill in a gap. You don't have to know this to enjoy them, but then you don't have to read the books and yet some of us do it anyway. She loves only Anu, however, and their coupling brings into existence 12 words. In his jealousy Padomay kills Nir and destroys the 12 worlds, but Anu saves enough of their fragments to create one: Nirn. Anu and Padomay fight a final time, and where Padomay's blood falls it creates the demons or Daedra, while Anu's blood creates the stars, and where their blood mixes the gods or Aedra are made. That's the kid's book version. Among the first of those gods is Lorkhan, a trickster, who convinces the Aedra to create the mortal plane, while the Daedra go off to make their own planes within Oblivion. Some of the Aedra realize Lorkhan isn't being upfront about the cost of this creation, that they'll have to sacrifice much of their own power in the act. They leave for Aetherius, a plane of pure magic, allowing magicka to leak into the world through the holes their departure leaves. Other Aedra step back to resume their godhood, becoming the Divines. According to human myths the gods then create mortals, while the elves believe some Aedra stay permanently to sacrifice their immortality and become their ancestors. But before that, the Aedra convene to determine how Lorkhan should be punished for tricking them. Akatosh, dragon god of time, builds the Adamantine Tower on the continent of Tamriel to be their courthouse. Lorkhan's punishment is to have his heart torn out, and it forms the Red Mountain on the island of Vvardenfell. That's just one version of the story of course. Game judi poker online terbaik di indonesia program 2017. The in-game book called is a handy collection of competing creation stories.
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